Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required animation development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to:
undertake research into key animation and traditional animation process
use reference material to recreate animations
self-management skills to manage multimedia-based and paper-based files
technical skills to:
create a 10-second traditionally animated sequence
produce concepts drawings
propose and source locations of reference material.
Required knowledge
analysis of a production brief
animation keys
application of traditional animation processes to digital animation
development and recording of ideas
filling media and paper-based assets
principles of animation
production of 3-D animations
production of a storyboard
scene layout and storyboarding processes
scheduling of production components
traditional animation process
OHS requirements for:
ergonomics
electrical safety
materials handling.